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Thread Statistics | Show CCP posts - 17 post(s) |

Sabriz Adoudel
Mission BLITZ
2474
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Posted - 2014.04.07 21:46:00 -
[1] - Quote
CCP Rise wrote:Hexatron Ormand wrote:So there are the cruisers! Waited for them quite some time. Next thing i am looking forward to is the posting about the battleships. Going to give these a few days and hopefully post the BS near the end of the week.
My several billion ISK worth of Rattlesnake BPCs are anxiously awaiting this announcement from their residence in Jita 4-4. https://forums.eveonline.com/default.aspx?g=posts&t=326497 --áPsychotic Monk for CSM! https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |

Sabriz Adoudel
Mission BLITZ
2478
|
Posted - 2014.04.08 01:12:00 -
[2] - Quote
Gypsio III wrote:stoicfaux wrote:This... is not looking good for the Rattlesnake.
I'm pretty confident it'll get the bonus to sentries too. The Domi will have the niche of flexibility, with the range and tracking bonuses and the ability to use bonused light drones, while the Rattler will go down the pure DPS route.
Or the Rattler could get MWD speed bonuses to heavies so that they can apply damage better in practice; or the bonus to damage could be large enough to make the Rattler undisputed king of brawling while keeping it weak at a distance. Lots of ways this could be done. https://forums.eveonline.com/default.aspx?g=posts&t=326497 --áPsychotic Monk for CSM! https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |

Sabriz Adoudel
Mission BLITZ
2489
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Posted - 2014.04.08 23:16:00 -
[3] - Quote
CCP Rise wrote:The Serpentis web bonus is extremely strong. We went into this balance pass thinking it was probably too strong and that we may need to tune it down. In the first Pirate Faction thread (the Frigates) I asked specifically for feedback on this bonus and how players felt about it. We also brought it up with the CSM during the summit.
The vast majority of feedback from all angles pointed towards an agreement that in certain environments this bonus was extremely powerful but that it wasn't having a negative effect on the game overall and we should leave it alone. I'm not sure if anyone remembers by now but when I casually mentioned changing this bonus during a Reddit AMA there was an outcry to prevent us from doing that at all costs.
Internally we are a bit divided even though we all agree it's one of the game's most powerful bonuses. I want to try and leave it because unique points of power like this one, as long as they aren't oppressive, are more interesting than moving everything towards a middle ground.
The maths on it breaks it and IMO it should go (in its present form) so that you can produce web effects that exceed 60% baseline. As long as this bonus exists, even a 64% web is utterly, horribly gamebreaking and IMO 62% would be too strong even for an officer module.
50% better than normal intuitively implies "As good as using 1.5 of these modules", which for 60% Webs would mean a strength of (1-0.4^1.5), which is basically a 75% web. If the Serpentis bonus turned 60% webs into 75% ones, it would be powerful but would not impose the same design constraints upon modules. https://forums.eveonline.com/default.aspx?g=posts&t=326497 --áPsychotic Monk for CSM! https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |
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